What's more performance friendly? Sprites or constrains?
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I want to start a new game with several characters. Now, what would be better performance wise:
1) Full sprites for every movement (walking, running, jumping, etc)
or
2) Constrains. For example creating and animating the arms, legs and feet separately from the body and constraining them to the torso.
We are talking about a dozen actors, perhaps a little more, at the same time on screen.
Thoughts?
1) Full sprites for every movement (walking, running, jumping, etc)
or
2) Constrains. For example creating and animating the arms, legs and feet separately from the body and constraining them to the torso.
We are talking about a dozen actors, perhaps a little more, at the same time on screen.
Thoughts?
Comments
constrains kill performance. save your sprites as 8bit png files with a limited palette and you can have hundreds of them in your game without a problem.
my latest game has over 200 images used in one scene (all 2kb 8bit png files now). Loads quick and no slow down at all.
I'll be doing some tests after I prototype the game and will post the results.