Wall with Hinge

jermerquajermerqua Member Posts: 17
edited November -1 in Working with GS (Mac)
I have a game where my character throws objects at a wall to knock it down so it can walk over it. I want the wall to be on a hinge (hinge attached to ground) so that it falls over straight. Any advice on how to achieve this effect? You can imaging the walls getting more and more dense and objects needing to be larger to knock them over.
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