Release gamed different from viewer and computer test

MammothMammoth Member Posts: 640
edited November -1 in Working with GS (Mac)
So I worked really hard on a game and it finally came on the app store. Everything worked perfectly in the viewer and on the computer.

But when I released it there was no sound when I started the level.

I tried it again today and everything works fine. Does anybody know what is going on?

Comments

  • TheGamerTheGamer Member Posts: 94
    Could be just yor device, sometimes even iPhones need a restart.
  • MammothMammoth Member Posts: 640
    I just restarted it and it doesn't work. Its also an iPad. Have I found a bug?
  • TheGamerTheGamer Member Posts: 94
    Get some more people to try it first, do you have any other device you can try it on?
  • MattGibbardMattGibbard Member Posts: 45
    That's the sound bug. In the viewer and on the computer, the sound bug doesnt appear, but it Ad Hoc builds and the distribution builds it does.

    The bug causes the volume to be change to 0 after every scene change. For now, just create an actor in all scene called Volume. On that actor, create a 'Change Attribute' for Sound/Music Volume to '1'.

    That will fix your sound issue.
  • MammothMammoth Member Posts: 640
    Alright...

    Well I hope that works. Does anybody know when the next update is coming out?
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Yes its the bug, changing the music volume with fix that. Not sure on the next release but hopefully its soon.

    And shame on you for not testing adhocs before submitting, thats crazyness!

    never go off the preview and viewer alone, always test adhocs. Its the only way to fully test
  • MammothMammoth Member Posts: 640
    @ John

    I have learned my lesson for sure :)
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