Release gamed different from viewer and computer test
So I worked really hard on a game and it finally came on the app store. Everything worked perfectly in the viewer and on the computer.
But when I released it there was no sound when I started the level.
I tried it again today and everything works fine. Does anybody know what is going on?
But when I released it there was no sound when I started the level.
I tried it again today and everything works fine. Does anybody know what is going on?
Comments
The bug causes the volume to be change to 0 after every scene change. For now, just create an actor in all scene called Volume. On that actor, create a 'Change Attribute' for Sound/Music Volume to '1'.
That will fix your sound issue.
Well I hope that works. Does anybody know when the next update is coming out?
And shame on you for not testing adhocs before submitting, thats crazyness!
never go off the preview and viewer alone, always test adhocs. Its the only way to fully test
I have learned my lesson for sure