Pixel Shift - BUG?
JGary321
Member Posts: 1,246
I assume this is a bug. I'll explain.
In my game there is a World Map that visually shows progress of the areas you defeat. I have a World Map & then 13 'tiles' that go over the map. Each tile is a dimension of 80... So for example 80x80, 80x160, 80x240 etc... Each one is pixel perfectly cut.
I have each one placed EXACTLY where they need. When I hit play in the editor, or preview mode, the some of the pieces shift by 1 pixel Up & Left. So what would look perfectly seamless is showing gaps. I can get around it, but wondering if anyone else has experienced it. Also hopefully devs can fix when they get time.
In my game there is a World Map that visually shows progress of the areas you defeat. I have a World Map & then 13 'tiles' that go over the map. Each tile is a dimension of 80... So for example 80x80, 80x160, 80x240 etc... Each one is pixel perfectly cut.
I have each one placed EXACTLY where they need. When I hit play in the editor, or preview mode, the some of the pieces shift by 1 pixel Up & Left. So what would look perfectly seamless is showing gaps. I can get around it, but wondering if anyone else has experienced it. Also hopefully devs can fix when they get time.
Comments
yours are all even though, right? 80x80?
And the map that they're sitting on has even dimensions too, right?
If you're still getting a pixel shift, try putting the pieces at half pixels, like 129.5, etc...