How much are Developers making?
Zain
Member Posts: 37
If a game is downloaded a million times in 4 months time and there are ads on it (iAds). I know there are tons of other factors but if we can use million downloads as the main factor and average the rest.
How much would a developer make? Guesstimate please....not looking for exact figures.
I just want to get an idea.
How much would a developer make? Guesstimate please....not looking for exact figures.
I just want to get an idea.
Comments
Cheers, Weswog
I guess a better strategy is to charge $.99.
But I've been reading articles about developers that publish free games make more money than charging.
Hotel Rush - (Released August 2010 - Made free with iAds April 2011)
- Number of downloads = 219267
- Ad requests = 695356
- Impressions = 62869
- Fill Rate = 8.88%
- Click through ratio = 0.33%
Total iAd earnings = $64.81
Cake Bake Ad Version (Released mid-april 2011)
- Number of downloads = 93037
- Ad Requests = 290376
- Impressions = 91298
- Fill Rate = 30.66%
- Click through ratio = 0.66%
Total iAd earnings = $137.93
Then below are the earnings from my other iAd apps:
Dynamite Fish = $13.24
Finger Flex = $5.75
Hotel Rush HD = $149.49
Monkey Up HD Ad version = $11.90
Toilet Monsters Gotta Go = $28.33
Tolet Monsters Gotta Go HD = $34.42
These have all been running iAds since april (Monkey Up only the last few weeks).
So in total I actually have about a million downloads across all these apps since april. Which is just about the question you are asking.
The total from that many downloads over 5 months is about $450. Not great at all!
If you are wondering whether to release an app paid or free with iAds then I would go paid every time.
But also discouraging.
Have you changed strategies and started charging? If you have, have you seen a big difference?
Would love it if you can share.
My paid app revenue for the last year is $27000. To put it in perspective off a similar number of apps between the iAds ones and the paid ones since april, it was about $450 to $10000
I hope you plan to publish these apps on Andriod when available on Gamesalad.
So charging is the way to go!
but don't know if Apple will allow
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my email: calvin9403@hotmail.com
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Downloads: 10314
Requests: 82757
Impressions: 42904
Fill Rate: 51.84%
CTR: 0.68%
Revenue: 61.18$
So from my perspective iAds looks like a viable way to make some money..
although im not sure if this may help, I've noticed other people setting up their iAds on an actor that destroys itself after sometime and then respawns ..i didnt do that, i have one actor on my main menu and one in gameplay that just initiates iAds and thats it. So maybe that helps?
you seem to be pretty successful with downloads so far, I'd like to know how you managed that if you wouldn't mind sharing
Do you think you could've made more by charging $.99?