Help saving scores
Hey guys, i need help saving scores.
I'm not sure where i should put the save and load attributes.
Can some one please help me
I'm not sure where i should put the save and load attributes.
Can some one please help me
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Comments
There must be something i'm doing wrong
I want to be able to display the HIGH score onto a high scores page, if you know what i mean?
1) Create two game attributes, CurrentScore and HighScore. CurrentScore will be used during a game to track/display the player's current score. HighScore will be used to track/display the highest score achieved so far in any game.
2) When the player's game is over, check if game.CurrentScore is higher than game.HighScore. If it is, change game.HighScore to game.CurrentScore and then save game.HighScore to a save key using Save Attribute (I usually use the same name for the save key as the attribute I'm saving to make it easier to remember, in this case, HighScore).
3) In the first scene of your project, load the HighScore save key to game.HighScore using Load Attribute. I recommend putting this in some object that is always loaded and present in the first scene (e.g. the background of the Main Menu). Alternatively, if you have a High Score page that is accessible from the Main Menu, you can put the load attribute in the button on the Main Menu that accesses the High Score page. Just make the Load Attribute happens before the High Score is displayed (either on the Main Menu or on the High Score page).
4) Wherever you have your high score, use the game.HighScore attribute (either as Display Text or as the basis for custom score font).
Using this setup, game.HighScore will always have the highest score achieved in any game so far.
- Jeff
I am kinda stuck
I have 2 screens i want to display the high scores on.
i need to know exactly where to put every attribute because i think i put them in the wrong place.
plz help me
You must save when-wherever you want.
For example i save at the end of each level.
Ps don't work with GSCreator, you must test on a device.