Looping and Rotation problems
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This GS is pissing me off sometimes.
I want to rotate an actor to an angle of 45 clockwise, and then when this is done, to rotate it anti-clockwise 45 degrees...and all this to loop.
I thought run to completion would allow 2 rotations to be set one under the other...but i guess not.
They both run at the same time....meaning my actor stays put.
I've tried with 2 timers, with a rule, and with rules and timers together....but nothing.
Can anyone help me out a bit ?
-Thanks
I want to rotate an actor to an angle of 45 clockwise, and then when this is done, to rotate it anti-clockwise 45 degrees...and all this to loop.
I thought run to completion would allow 2 rotations to be set one under the other...but i guess not.
They both run at the same time....meaning my actor stays put.
I've tried with 2 timers, with a rule, and with rules and timers together....but nothing.
Can anyone help me out a bit ?
-Thanks
Comments
rule set to run when you want
change attribute self.motion.angularvelocity to 180
timer 1- after 1 second
change attribute self.motion.angularvelocity to -180
timer 2 every 2 seconds
change attribute self.motion.angularvelocity to 180
timer 3 inside the timer 2- after 1 second
change attribute self.motion.angularvelocity to -180
it seems to work and you can change the speeds and timings to set things as you wish
hope that helps
kipper