Gyroscope

palegolaspalegolas Member Posts: 3
edited November -1 in Working with GS (Mac)
Hi, i just tried GameSalad for the first time today. I made a couple of sketches. It's fun. I made two or three ideas already.

Gyroscope though... A couple of my tests today involve the accelerometer. But it doesn't report in 60fps, so it appears choppy whenever anything is controlled directly by the accelerometer. I made some efforts to hide the choppiness but still, it's not direct and fast enough to be a serious and precise controller. I say implement the Gyroscope. It's not just for 3D. It could be awesome for 2D!

thanks
Andreas

Comments

  • BlackbirdStudiosBlackbirdStudios Member Posts: 493
    palegolas said:
    Hi, i just tried GameSalad for the first time today. I made a couple of sketches. It's fun. I made two or three ideas already.

    Gyroscope though... A couple of my tests today involve the accelerometer. But it doesn't report in 60fps, so it appears choppy whenever anything is controlled directly by the accelerometer. I made some efforts to hide the choppiness but still, it's not direct and fast enough to be a serious and precise controller. I say implement the Gyroscope. It's not just for 3D. It could be awesome for 2D!

    thanks
    Andreas

    Yea that would be nice. That could open up a whole new world of possibilities for making game salad games.
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