flick scrolling (possible?)
I have a game idea I'm working on that I need help getting my bearings on... basically the game would require that the player can "pull" the screen down.. with random objects appearing as the player pulls it down.. can anyone offer some pointers on how i would approach this?
it would seem like i would need some kind of "piano roll" which i could attach the objects too perhaps? something that keeps all the objects relative motion together..
but maybe i'm making it too complicated and really its just a platformer like metroid (8 bit) that would just be "grabbed" by the finger to see what's above?
Thanks!
Caleb
it would seem like i would need some kind of "piano roll" which i could attach the objects too perhaps? something that keeps all the objects relative motion together..
but maybe i'm making it too complicated and really its just a platformer like metroid (8 bit) that would just be "grabbed" by the finger to see what's above?
Thanks!
Caleb
Comments
When mouse is down...
set the start mouse position
Then, launch other behaviors when the difference between the start mouse position is significantly different than the current mouse position.
I didn't do the cover-flow type stuff like Apple does. That is technically possible with GameSalad though.
I look forward to getting my GS chops and be able to help others as i get better at this!
Thanks
Caleb
Tshirtbooth has done a great tutorial on a menu system which is easily adaptable with what you're looking to do.
Check it out. I used the mechanics from this tutorial to try and create an Angry Birds type template that allows you to scroll sideways, the way you described above.
Cheers,
K