Rotation and Physics Question

sketchlingsketchling Member Posts: 6
edited November -1 in Working with GS (Mac)
Hi!

I just started playing with gamesalad and I was wondering if anyone can tell me how to rotate an actor in such a way that it keeps its rotational or angular velocity intact. I guess something like the accellerate function but for angular velocity? It has all the makings of it in the engine, I just cant seem to figure out how to apply a rotational force on a key press. (and keep adding force whilst the key is pressed to counter angular drag.)

Any help would be greatly appreciated!

Cheers
Kim :)
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