I assume you already have the one actor (from TSB's demo) that is working? If yes then make 3 copies of the prototype and modify actors 2, 3, and 4 as follows.
#2 Constrain Attribute: self.Position.X To: 100*cos(90+( self.Time *-200%360))+ game.sunX Constrain Attribute: self.Position.Y To: 100*sin(90+( self.Time *-200%360))+ game.sunY
#3 Constrain Attribute: self.Position.X To: 100*cos(180+( self.Time *-200%360))+ game.sunX Constrain Attribute: self.Position.Y To: 100*sin(180+( self.Time *-200%360))+ game.sunY
#4 Constrain Attribute: self.Position.X To: 100*cos(270+( self.Time *-200%360))+ game.sunX Constrain Attribute: self.Position.Y To: 100*sin(270+( self.Time *-200%360))+ game.sunY
As you can see, all you need to do is put is change the offset angle you want the the actors to be advanced to.
Comments
#2
Constrain Attribute: self.Position.X To: 100*cos(90+( self.Time *-200%360))+ game.sunX
Constrain Attribute: self.Position.Y To: 100*sin(90+( self.Time *-200%360))+ game.sunY
#3
Constrain Attribute: self.Position.X To: 100*cos(180+( self.Time *-200%360))+ game.sunX
Constrain Attribute: self.Position.Y To: 100*sin(180+( self.Time *-200%360))+ game.sunY
#4
Constrain Attribute: self.Position.X To: 100*cos(270+( self.Time *-200%360))+ game.sunX
Constrain Attribute: self.Position.Y To: 100*sin(270+( self.Time *-200%360))+ game.sunY
As you can see, all you need to do is put is change the offset angle you want the the actors to be advanced to.