display an image when a condition is made!!!!!

feromanferoman Member, PRO Posts: 130
edited November -1 in Working with GS (Mac)
my question is for any game
How to display an image, when a condition is met without changing scene?
For example, bring up GAME OVER, is customized with font because I don’t want to use "behavior Display text" because these fonts are void.

Someone has an idea.

Comments

  • carlosacj36carlosacj36 Member Posts: 54
    make your image first,put in position, and make it 0 width, 0 high and use change attribute
    and change actor.size width to 100, actor.size high to 100, and you have your actor showed, and if you want to do reverse, change again to 0,0. Thats the way i use.
  • old_kipperold_kipper Member Posts: 1,420
    Or you can keep it the same size and set the self.colour.alpha to 0, then when you want it to be seen use a rule with a change attribute self.colour.alpha to 1
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