Music issues

LBGLBG Member Posts: 277
edited November -1 in Working with GS (Mac)
Hi,

I am having a few issues with music cutting out after pressing the home button and returning to my game. Does anyone else have the same issue and a fix?

Cheers

LBG

Comments

  • orbnooborbnoob Member Posts: 79
    Make sure you have the "run to complition" box checked
  • LBGLBG Member Posts: 277
    There is no run to completion box. There is a loop box and I have that checked already.

    Thanks

    LBG
  • orbnooborbnoob Member Posts: 79
    ohh its music, not sound. Umm you could try making it a sound depending on how long the file is, and see if theres a loop under sounds, cause im pretty sure there is, and i know sound has a run to compleation.

    does the game reset when you go to menu? and does the music play after you get there too?
  • LBGLBG Member Posts: 277
    I could try to have it as a sound but I have other sounds playing. Could it get too heavy? No the game does not reset. When I come back to it, its in the same place but with no music playing.

    LBG
  • LBGLBG Member Posts: 277
    Does anyone else have a suggestion? I'd really like to get this fixed.

    Thanks guys,

    LBG
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    try having a change attribute behavior changing the device music volume to 1 as soon as the app starts. Theres currently a bug that drops the music volume when you switch scenes, not sure if thats your problem but its worth a shot
  • LBGLBG Member Posts: 277
    Thanks John. I have had a look at ways of trying to detect that the app has restarted but can't find anything definate. Would it be a time check? Or would an audio check work (if music volume = 0 change music volume to 1)

    Thanks for your help :)

    LBG
  • LBGLBG Member Posts: 277
    Any one have any ideas of how to check when the app starts with an attribute so I can set the music volume.

    Many thanks

    LBG
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