More performance friendly
Hey guys what do you think would be more efficient for the game engine?
Im spawning zombies, and waves get harder.
Should I A) Have a self.attribute that says when self.hit is 1 then die. And as the game gets harder (when game.score > 500 for instance) say when self.hit is 2 then die.
Or
B? As the waves get harder, spawn in a different zombie actor that states when self.hit is 2 then die, so that way the actor doesnt have to check for a ton of rules to die.
Thoughts, better approach? Lemme hear it.
Im spawning zombies, and waves get harder.
Should I A) Have a self.attribute that says when self.hit is 1 then die. And as the game gets harder (when game.score > 500 for instance) say when self.hit is 2 then die.
Or
B? As the waves get harder, spawn in a different zombie actor that states when self.hit is 2 then die, so that way the actor doesnt have to check for a ton of rules to die.
Thoughts, better approach? Lemme hear it.