Anyway to change collision sensitivity?
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Hi All,
I have a scene, in which I have an actor who has to dodge faling objects. Obviously I have set a collision rule, so when the falling actor collides with my main character the game ends. What I am noticing though, is that my character isn't uniform, i.e. he is square, or round etc. I have a flying devil, animated with flapping wings.
My falling objects seem to register a collision, even when it is blatant that they haven't physically touched. It seems that the actor is taken as a physical 'block'. Is there anyway to change this?
I have a scene, in which I have an actor who has to dodge faling objects. Obviously I have set a collision rule, so when the falling actor collides with my main character the game ends. What I am noticing though, is that my character isn't uniform, i.e. he is square, or round etc. I have a flying devil, animated with flapping wings.
My falling objects seem to register a collision, even when it is blatant that they haven't physically touched. It seems that the actor is taken as a physical 'block'. Is there anyway to change this?
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