Anyway to change collision sensitivity?

imperiousdevimperiousdev Member Posts: 35
edited November -1 in Working with GS (Mac)
Hi All,

I have a scene, in which I have an actor who has to dodge faling objects. Obviously I have set a collision rule, so when the falling actor collides with my main character the game ends. What I am noticing though, is that my character isn't uniform, i.e. he is square, or round etc. I have a flying devil, animated with flapping wings.

My falling objects seem to register a collision, even when it is blatant that they haven't physically touched. It seems that the actor is taken as a physical 'block'. Is there anyway to change this?

Comments

  • bluebyu25bluebyu25 Member Posts: 500
    Make a rule stating they should only collide when self:x/y is = 1/2 width,length of player x/y. It doesnt matter what the actual image looks like that you put on an actor, its the proportions you have set in the height and width that determines it collisions with another actor
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