0.81 update patch released

beefy_clyrobeefy_clyro Member Posts: 5,394
edited November -1 in Working with GS (Mac)
I havent had any problems with my update but its great to see the GS guys have already brought a patch out. Keep up the great work guys

Comments

  • JGary321JGary321 Member Posts: 1,246
    yay
  • venon_itvenon_it Member, PRO Posts: 594
    what changes are the v 0.8.1 ?

    Thnakss GS Staff
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    improved shooter template and some bug fixes,
    i.e. touch and mouse problems
  • JGary321JGary321 Member Posts: 1,246
    Bug fix
  • venon_itvenon_it Member, PRO Posts: 594
    yeeaaa
  • firemaplegamesfiremaplegames Member Posts: 3,211
    I updated the web player, but Stunt Squirrels! is still funky...

    It's much better, but some stuff is still broken. Have the way Timers work changed?
  • TobyToby Member Posts: 478
    Good to see the kinks are being worked out.... DL'ing now.
  • JGary321JGary321 Member Posts: 1,246
    Yea, my button press still isn't registering on at least one of my actors... I'll look to see if it is logic error or what... don't see how it could be... it's a simple press.
  • JGary321JGary321 Member Posts: 1,246
    Fixed my problem... It seems like it may be an un-related bug? Maybe... Basically I spawn map tiles. When my button was in the scene normally, it would not spawn the level screen. But having the button spawned AFTER the map tiles fixes this. O well, good enough =)
  • JCFordJCFord Member Posts: 785
    Thank you testing now and all seems positive thank you TEAM GS!
  • GamexcbGamexcb Member Posts: 179
    My issues were also not fixed :(
  • paulitsmepaulitsme Member Posts: 109
    My game is still not working :(
  • butterbeanbutterbean Member Posts: 4,315
    I'm having issues with the timer, each level you have 6 seconds to complete, and the timer is very glitchy, goes from 7 down to 5 and the countdown is very off

    Firemaple, my major issue was with the timers, they were acting very glitchy and mine is a very simple countdown rule
  • CrazybreadmanCrazybreadman Member Posts: 674
    Yeah, I agree. The timers don't seem to be working yet.
  • SlowboySlowboy Member, PRO Posts: 329
    Didn't do it for me either - although on the viewer, my game is mostly ok, but in the editor it's totally screwed!
  • quantumsheepquantumsheep Member Posts: 8,188
    I took the plunge, and my main project seems unaffected.

    I haven't upgraded the viewer at all (still on .7) and it's running fine. Did everyone update their viewers at the same time, or are some still running on an older viewer version?

    Just at thought that it might help narrow down where the probs are.

    Cheers,

    QS :)

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • BeyondtheTechBeyondtheTech Member Posts: 809
    Ya, timers are definitely messed up. I'm throwing two fireballs at the sorcerer and my "patented" screen shake flickers once then stops. Anyone have a 0.7.0 to downgrade with?
  • BeyondtheTechBeyondtheTech Member Posts: 809
    Murphy's law. Can you send? iphone -at- beyondthetech -dot- com. Thanks.
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