0.8.1 And still issues!
Gamexcb
Member Posts: 179
Some events work better but my controls are messed up and the joy stick has an issue that it locks up in one position but I have a 0.7.0 version of it and no error!
Also my enemies are glitched massively they move correctly then start sliding around like they are on ice! In 0.7.0 works great!
Great program! I like the mac publishing! but really needs to be fixed!
I love how on top of this you guys are with this already releasing a patch this soon!
I hope 0.8.2 fixes all of my issues!
Also my enemies are glitched massively they move correctly then start sliding around like they are on ice! In 0.7.0 works great!
Great program! I like the mac publishing! but really needs to be fixed!
I love how on top of this you guys are with this already releasing a patch this soon!
I hope 0.8.2 fixes all of my issues!
Comments
With the performance improvements, there may be things that need to put together a different way to achieve the same results.
Also the joystick is based on your joystick example.
After installing the patch 0.8.1 for both the viewer and GS program, I still noticed some glitches:
The timer was acting strange, and would count down from 7 seconds quickly to 5, and wasn't counting down smoothly, never had this problem with 0.7 on both viewer and program
I'm using 0.7 for now which seems to run smoothly and without issues, but hoping to use 0.8 soon for better framerates!
Are you guys working on another patch now?
This is a nightmare!
Not working most of the time and the loading graphic just stays visible or does not show at all - the attribute is not changing?, worked 100% in 7.
Do I have to re-do the behaviour some other way perhaps?
Oh and if you maximise the GS window on the mac every time you press preview it shrinks to half the height of the screen?
Just bringing this up as it sounds like Toby's issue and this may have been an issue (in another form?) with both 0.7.0 and 0.8.x.
Edit: I just did some more testing. The "Collide" behavior isn't working on the iPhone/iPod Touch if you use "Actor of Type:" It does work using Tags to designate the collisions.
I'm wasting my time here trying to update my game to V0.8.1, i fix one thing, something else breaks.
Just cant use any version of 8 until all the crap is sorted out!
ive just bumped into a problem, i dont know if anyone has had the same thing but when i say:
when actor receives touch
spawn actor 2.(this part was ok)
but then i notice that the actor 2 (spawned actor) is not affected by gravity.
if i drag actor 2 directly into the scene it is affected by gravity.
any solutions?
I have a test that says when actor A overlaps actor B ... otherwise ...
Well... it never executes the first branch if they are sitting still.
VERY FRUSTRATING!