Screen Resolution when it comes to variables question.
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I am doing a resolution independence game but i reached a point where i have to use some offset on a block that i have on stage and i am not sure how many pixels i should set for the offset.
My block is 300x64 in real life. When i make it an actor due to the IR, it makes it 150x32 pixels.
Now if want to say:
When Attribute: game.Mouse.Position.X > self.Position.X+50
That means it will be +50 for the 150pixel block, and automatically the appropriate pixels for the 300px block ? Or do i have to calculate first what screen resolution the user has and put a global variable lets just say offset. When sometimes it is 50 and other times 100, according to the resolution of the iphone.
I hope i explained it well.
My block is 300x64 in real life. When i make it an actor due to the IR, it makes it 150x32 pixels.
Now if want to say:
When Attribute: game.Mouse.Position.X > self.Position.X+50
That means it will be +50 for the 150pixel block, and automatically the appropriate pixels for the 300px block ? Or do i have to calculate first what screen resolution the user has and put a global variable lets just say offset. When sometimes it is 50 and other times 100, according to the resolution of the iphone.
I hope i explained it well.
Comments
:-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
so offset 50 will be the same for all of them. (well not for ipad right :P, or is it the same in ipad but just bigger stage resolution?)
Thanks
As for the iPad - same again, 50 pixels offset will be 50 pixels offset there, or on a mac screen, etc. And to underline the point, 50 pixels offset will be exactly that whether you're using RI for iPhone or not.
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps