MoveTo command
gregr209
Member Posts: 441
Does anyone know if the 'MoveTo' command was fixed in the new release?
Comments
It's like the execution pipeline is running and cycles through each actor's pertinent command list (i.e. those at root, those whose timers are triggering, rules that are true, etc.) and then it tries to run all that and if the end of the time slice it nearing, commands get dropped or maybe usurped by new ones? Hopefully it wasn't programmed as such but it may have been to get all this stuff 'pipelinable' at once. Wrapping things in timers with "run to completion" set seems to deliver the most accurate run (rather than a bunch of loose behaviors at the root level) but maybe my (limited?) tests just leaned that way. Either way, something was amiss.
I had a post on "move to" a while back highlighting my issue for any newbies out there.