Make scene change by destroying objects, how?
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I'd like my game to automatically change to next scene once all the enemies are destroyed! Please help, I'm sure it's absolutely obvious but so far I'm at a loss. Thanks a million for help.
Comments
When Attribute EnemiesD = 0
Change Scene
In your enemy actors, in each one, there needs to be - just before the Destroy Behavior in each case -
Change attribute EnemiesD to EnemiesD -1
:-)
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