Need Help In Increasing Difficulty

O_BirchO_Birch Member Posts: 6
edited November -1 in Working with GS (Mac)
The game I am making includes catching falling objects.

The idea I had in mind was that after every few objects fell, the rate they spawned at would speed up, which would make the game harder.

The only idea I had was I would multiply the rate that they fell by the amount I would want to fall before I increased the difficulty and then somehow make the objects speed in the rate at which they spawned.

Comments

  • akstudiodevelopmentakstudiodevelopment Member Posts: 93
    You could do it like:

    In the spawn actor
    - Timer - For 30 sec
    - - (input spawn rate)

    - Timer - After 30 sec
    - - Timer - For 30 sec
    - - - (input spawn rate)

    Repeat this to the desired speed...

    Hope this is what you're looking for.

    Cheers,

    K
  • v00d0v00d0 Member Posts: 143
    I've the same problem! But for example my animation to complete take 3 second. how can i manage this? increase fps to decrease the animation time?
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    Yes, you can do that, it will increase the speed of the animation itself.
  • aliabuhussainaliabuhussain Member Posts: 4
    hi,

    i have slightly the same game that O_Birch was talking about. and i have a question.. how can i set the rate of the spawner actor so that over time the falling object speeds ??
  • aliabuhussainaliabuhussain Member Posts: 4
    hi,

    i have slightly the same game that O_Birch was talking about. and i have a question.. how can i set the rate of the spawner actor so that over time the falling object speeds ??
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