In the above video at around 0:38. I wanted to implement those "knockers" into my game. The game I'm making is very much based off of Uptopian games' Fall Fu template.
I believe it's just an actor that has collision rules and a simple rotation behavior.
When the actor collides with the 'knockers' it bounces off. On the 'knockers' you should have the density higher than the actor colliding with it and make sure that you tweak the restitution to your liking. Make sure that you have two constrain attributes on the knockers so that they don't move throughout gameplay.
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Rich
When the actor collides with the 'knockers' it bounces off. On the 'knockers' you should have the density higher than the actor colliding with it and make sure that you tweak the restitution to your liking. Make sure that you have two constrain attributes on the knockers so that they don't move throughout gameplay.