"Knockers" How do I make them?

MrMilesMrMiles Member Posts: 79
edited November -1 in Working with GS (Mac)

In the above video at around 0:38. I wanted to implement those "knockers" into my game. The game I'm making is very much based off of Uptopian games' Fall Fu template.

Comments

  • richcoyrichcoy Member Posts: 211
    So, the question is how to have an actor rotate around a pivot point? I'd like to know that too.

    Rich
  • DrGlickertDrGlickert Member Posts: 1,135
    I believe it's just an actor that has collision rules and a simple rotation behavior.

    When the actor collides with the 'knockers' it bounces off. On the 'knockers' you should have the density higher than the actor colliding with it and make sure that you tweak the restitution to your liking. Make sure that you have two constrain attributes on the knockers so that they don't move throughout gameplay.
  • MrMilesMrMiles Member Posts: 79
    Okay, thanks Dr!
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