Rhythm Game Info Sharing

HapPHapP Member Posts: 6
edited November -1 in Working with GS (Mac)
Greetings Gamesalad!

I am currently creating a rhythm game, and wanted to establish a place on the forums to share info, get help or feedback, and bounce ideas around. Doesn't look like there were any recent or informative threads about rhythm games thus far.

The game I am working on now has a play mechanic similar to the DJMax Technika arcade games. A marker line swipes across the screen in time with the music, and the player must touch the orbs as the marker line intersects them. Here are youtube vids of what I have so far:





I have been able to get the song and game to sync up by expressing timer seconds, actor motion, actor spawning, and pretty much everything else in n/bpm. ^_^ In this case, n is some multiple of 60 and bpm is the beats per minute of the song.

For instance, every (60/bpm) seconds, add 1 to 'beats.'

This method doesn't work in preview too well, but on the actual iPad it is functional.

Next steps are to work out different types of orbs (holds, swipes, etc.) and find a way to efficiently make an 'orb chart' for each song.

Thoughts? Questions? Suggestions?

Comments

  • BlackbirdStudiosBlackbirdStudios Member Posts: 493
    This looks really cool! If you ever need any help I'd love to be a part of the creation of a game like this.

    Looks great!

    -Matt
  • HapPHapP Member Posts: 6
    Sweet! Thanks for the enthusiasm! As things progress, I am sure I will need help on this, from art to original music. I look forward to talking with you!
  • KrissIdeaKrissIdea Member Posts: 6
    Hi !
    It looks great !
    Do you use an integer or a real for the BPM attribute ?
  • HapPHapP Member Posts: 6
    BPM is a real attribute, since whole numbers are not precise enough.
  • MammothMammoth Member Posts: 640
    That's pretty good. I tried to make a metronome back in 0.94. There were lots of memory issues.
    Great idea!
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