overriding "wall" contraint on actor

rab127rab127 Member, PRO Posts: 47
edited November -1 in Working with GS (Mac)
Hi

I am a noob at using game salad and have a couple questions.........

I am using the basic shootem up and trying to modify it to what I want.

I added rotation to the up and down plus "floating" to the ship when a movement key isn't being pressed. The problem is in "floating" mode the ship floats off the screen.

Things I changed:

I want the ship to rotate/shoot up or down 45 degrees when up and down are pressed.

I added a Rotate to Angle in the up and down rules.
to snap it facing forward when the up or down are released I used in otherwise of; up, down, left, right
Change attribute self.motion.linear. velocity X (0 or +/- other if I want it to move)
Change attribute self.motion.linear. velocity Y (0 or +/- other if I want it to move)
Change attribute self.rotation

Is there a better easier way to do this?

I also want the ship to face left or right depending on which direction it goes. How id this done?
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