Is there any way to pre-load saved attributes?
I would like to pre-load saved attributes so that they exist and can be loaded at runtime?
As best I can tell right now, you cannot have a game come preconfigured with saved attributes. All attributes must be saved at runtime.
Thoughts?
As best I can tell right now, you cannot have a game come preconfigured with saved attributes. All attributes must be saved at runtime.
Thoughts?
Comments
Assuming each key only gets loaded into one attribute and it's always the same one, simply set defaults for said attributes, and then attempt to load on game start. if the key is missing, it will use the default you set in the definition.