What would be a good % to pay an artist?

LordTarantorLordTarantor Member, PRO Posts: 890
edited November -1 in Working with GS (Mac)
I am right now in the middle of a deal...
I decided to hire an artist to create the art for my next game and he is willing to accept a % of sales. What would be a nice fair % for a very good artist?

Comments

  • hman360hman360 Member Posts: 590
    Who is the artist and I will tell you the pay!
  • old_kipperold_kipper Member Posts: 1,420
    This really is down to quality of the art and what contribution you feel they are making to the project. I have seen people here say 20% and others 50. Think of the hours involved and the experience behind each person's part. Is the game mostly programming, some innovation of your's, or perhaps very graphics heavy or dependant on the art as a major factor... Weigh it all up, then decide. Nobody likes a one-sided deal, and if you really take things apart and really work out the value of the parts and the whole, then discuss it you should be able to hit a happy mix.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
  • GaranasGaranas Member Posts: 86
    This is pretty much strait forward: Think about all the work that is done and how much it influences the production of the game. Than calculate the percentage that the artist brings in. That´s it.

    Don´t forget to add in all the costs that have to be paid and make sure you tell the artist he gets % of the sum that is left after everything is paid, not the sum that you get from the sales. otherwise you end up paying all the production while he takes all the winnings. this is important when it comes to a legal fight.

    also get very clear on the copyrights and ownership of the art produced. that you pay him for his work does NOT mean that you own what he has produced, unless that has been made clear in the contract.

    plus a non-disclosure agreement on the project you are working on ;)

    p.s.: i worked with a coder once who was very sure that his code is his idea and he can sell it in any future project. that is the last you want to happen ;)
Sign In or Register to comment.