based on those screenshots its actually difficult to fault. if i were to be picky i would say that maybe the font on "menu" and "inventory" might need to be a little clearer for some people. other than that, looks really good.
I'm really happy (really, really happy), that not everyone wants to make a rip off of Grisly Manor (like SoftGamers, and few other devs), and tries different ways and ideas.
And that's great that you changed the title (now I like you even more - not just because, you liked my title idea, but because you deleted "The secret of (...)").
I wish you all the best with the game and future projects!
RKS said: Looks good, but change the layout so it's not so grisly manor-ish. Everything is in the exact same place. Cardinal stole a name, description and layout and got accused for copying the story when he did the opposite, he stole everything else. You don't want that to happen! EDIT: Are you using camera effect for a more 3D feel and less load times? I am making a room escape game and I found that is important. ______ http://rksgames.tkhttp://gsbar.tk Cheers, RKS! :] Q of the day: Do you like my new logo/avatar?
First of all, RKS's idea about the interface is pretty good. You should listen to him.
Second: @RKS, room escape is NOT a point&click adventure game, and point&click adventure game is NOT a room escape. It's like comparing Hidden Object game and point&click adventure game. In room escape, you have just one or two rooms, so you need more backgrounds (in other way, the game will be too short and too simple), you can achive this by making a virtual room with 3D effect (see Stormy's template), and let player see every wall in this room. Classic point&click adventure games doesn't need this, because it all depends on the way, the developer chose (see Monkey Island, 1112, The Secret of Grisly Manor, Machinarium etc.)
RKS said: Looks good, but change the layout so it's not so grisly manor-ish. Everything is in the exact same place. Cardinal stole a name, description and layout and got accused for copying the story when he did the opposite, he stole everything else. You don't want that to happen! EDIT: Are you using camera effect for a more 3D feel and less load times? I am making a room escape game and I found that is important. ______ http://rksgames.tkhttp://gsbar.tk Cheers, RKS! :] Q of the day: Do you like my new logo/avatar?
because I was going to happen to me? I have not copied anything
The interface is similar but I think every game point and clicks the interface are similar
Almost every game created is a form / version of another. There are few original ideas. I would bet that even Grisly Manor sales will increase because a player likes Little Laura.
IMITATION IS THE SINCEREST FORM OF FLATTERY.
To imitate someone is to pay the person a genuine compliment — often an unintended compliment.
All GS users - continue to make good games / apps and we and GS will be rewarded. Don't totally rip someone off on purpose - that's just not playing nice!
craps said: Almost every game created is a form / version of another. There are few original ideas. I would bet that even Grisly Manor sales will increase because a player likes Little Laura.
IMITATION IS THE SINCEREST FORM OF FLATTERY.
To imitate someone is to pay the person a genuine compliment — often an unintended compliment.
All GS users - continue to make good games / apps and we and GS will be rewarded. Don't totally rip someone off on purpose - that's just not playing nice!
I think it looks absolutely beautiful, but the words "inventory" and "Menu" look a little crunchy around the edges. I'm not sure how to fix this if they are the right size, but make sure they are one half the size of their original images, or else images will look odd. Other than that, though, the game looks beautiful.
Also, don't worry about changing the layout. It's sensible, and easy to navigate, not a ripoff. To say you can't do that would be like telling someone not to put the coin slot at the top of a piggy bank because it's stealing the idea.
Keep making this game, and once it's done, release it, and reap in the rewards.
thank you very much everyone for the good reviews, I am calm because I have not copied anything, not my style to go copying the work of other people, I want to do things right.
RUPAS said: how much money you believe that I can collect my game?
It's hard to say, my friend. I'll give you few examples (only GameSalad games): 1. The Secret of Grisly Manor (Joe (FMG), made something unique - he managed to make a casual point&click adventure game (adventure games used to be a niche, hardcore games. And Joe changed it - he made an adventure for everyone) - and sold about paid 80000 copies.) 2. Shadow Doll/Lechuza/Escape from LaVille - three nice adventure games (but more hardcore than Joe's game) - as far as I know (from forums, devs, and ranks), they weren't a big success for their developers, and devs were disappointed with sales. 3. The Secret of Father Simons - cheap rip off of Grisly Manor, with many one star reviews - but it had nice sales for about a week (according to the developer - Arsen/Cardinal/SoftGamers), and then sales dropped (according to ranks). 4. The Train episode 01 and 02 (my games :P) - not casual at all, not simillar to any game, mentioned above - it's some kind of experiment. I didn't expect great sales, big money etc. - I'm happy with my "day job" (investor and broker), and it's just a hobby for me, so I'm happy with every sold game, and every nice review (on the forum/Facebook/AppStore). But my sales are much lower than Grisly Manor's. I think that I can compare sales of my game, to sales of Shadow Doll/Lechuza/Escape from LaVille.
Moonwalls are always there are very good guy because it seems to escape from Laville sold 50,000 copies not? so if you're selling that, this very well ... are like $ 20,000 per game
RUPAS said: I can help describe a request for review in TouchArcade? I ask this because I am Spanish and I have fear of doing wrong and I did not do a review
Comments
Makes a change to most of the point and click adventures that tend to use photo manipulation.
Looks good
I love your graphics (mainly because, I use hand-drawn graphics as well in my adventure games: http://itunes.apple.com/us/artist/the-moonwalls/id403228646 )
And that's great that you changed the title (now I like you even more - not just because, you liked my title idea, but because you deleted "The secret of (...)").
I wish you all the best with the game and future projects!
Second: @RKS, room escape is NOT a point&click adventure game, and point&click adventure game is NOT a room escape. It's like comparing Hidden Object game and point&click adventure game.
In room escape, you have just one or two rooms, so you need more backgrounds (in other way, the game will be too short and too simple), you can achive this by making a virtual room with 3D effect (see Stormy's template), and let player see every wall in this room.
Classic point&click adventure games doesn't need this, because it all depends on the way, the developer chose (see Monkey Island, 1112, The Secret of Grisly Manor, Machinarium etc.)
The interface is similar but I think every game point and clicks the interface are similar
I would bet that even Grisly Manor sales will increase because a player likes Little Laura.
IMITATION IS THE SINCEREST FORM OF FLATTERY.
To imitate someone is to pay the person a genuine compliment — often an unintended compliment.
All GS users - continue to make good games / apps and we and GS will be rewarded.
Don't totally rip someone off on purpose - that's just not playing nice!
1. http://gamesalad.com/forums/topic.php?id=29419
2. http://gamesalad.com/forums/topic.php?id=30393
Do you think any normal user, would notice or even care?
Everyone's just on high alert cause of that other guy.
Also, don't worry about changing the layout. It's sensible, and easy to navigate, not a ripoff. To say you can't do that would be like telling someone not to put the coin slot at the top of a piggy bank because it's stealing the idea.
Keep making this game, and once it's done, release it, and reap in the rewards.
Asymptoteell
1. The Secret of Grisly Manor (Joe (FMG), made something unique - he managed to make a casual point&click adventure game (adventure games used to be a niche, hardcore games. And Joe changed it - he made an adventure for everyone) - and sold about paid 80000 copies.)
2. Shadow Doll/Lechuza/Escape from LaVille - three nice adventure games (but more hardcore than Joe's game) - as far as I know (from forums, devs, and ranks), they weren't a big success for their developers, and devs were disappointed with sales.
3. The Secret of Father Simons - cheap rip off of Grisly Manor, with many one star reviews - but it had nice sales for about a week (according to the developer - Arsen/Cardinal/SoftGamers), and then sales dropped (according to ranks).
4. The Train episode 01 and 02 (my games :P) - not casual at all, not simillar to any game, mentioned above - it's some kind of experiment. I didn't expect great sales, big money etc. - I'm happy with my "day job" (investor and broker), and it's just a hobby for me, so I'm happy with every sold game, and every nice review (on the forum/Facebook/AppStore). But my sales are much lower than Grisly Manor's. I think that I can compare sales of my game, to sales of Shadow Doll/Lechuza/Escape from LaVille.