RKS said: Psssh, If my game were on the store it would get 5 million sales on the ipad which means 10 million sales on iphone according to you :]
I released The Train episode 01 (iPhone version), last year. Early this year I released HD version (iPad). The Train episode 02 (iPhone version), few weeks ago, and HD version (iPad), few days ago. I really know what I'm talking about.
My last game has sold twice as many on ipad as iphone. but looking back i have had generally better initial sales on iphone but its evened out usually in the end.
While its true iPhone will earn you more revenue there's really no excuse not to release an iPad version to.
Not sure if you have seen it but we have a really amazing tool called the resizer that will help you port to different devices and drastically cut down your dev time.
UtopianGames said: While its true iPhone will earn you more revenue there's really no excuse not to release an iPad version to.
Not sure if you have seen it but we have a really amazing tool called the resizer that will help you port to different devices and drastically cut down your dev time.
Darren.
This is kinda why I am asking. I have seen your resizer and it looks great (your website is open on another tab and I'm poised to buy). I just wanted to know if it was going to be worth my invesment of the resizer and an iPad. If I already had the iPad it would be a no brainer. I suppose I could use a new toy......
from my short experience, iPad two times the iPhone downloads, there might be more iPhones sold than iPads, but the appstore for the iPad is less saturated, i think
from a user point of view. if i owned both an iphone and ipad and a game that i wanted had an ipad version i would probably go for that. that extra screen size can add alot to the gaming experience.
Comments
Not sure if you have seen it but we have a really amazing tool called the resizer that will help you port to different devices and drastically cut down your dev time.
Darren.
Cheers, Weswog