How do games like Cut the Rope...
...and Angry Birds and so on achieve such quick load times between changing scenes even though they have 100's of levels, and tons of actors. Is this due to gamesalad, and if so should I ever expect better load times, or should I start learning some code.
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Comments
Darren.
game salad gives us tons of pre-made behaviors and even allows us to not have to write / learn code.. but these behaviors are general, so they tend to have more broad usage which often means they might not perform as fast because they were not optimized to do one task only..
the trade off is optimization.. those games were programmed from the ground up to do just what they do.. this means that they can strip out any other possible activities that might cause lag or functions that do more than is absolutely needed... after awhile of making a game engine for a specific game/mechanic.. all those little optimizations = freeing up considerable frame rates.
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