Particle Question
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Hey guys, quick particle question:
I have an actor that is shooting out small particles in all directions. I want it to be so that when the main actor that you are controlling overlaps the particles, they disappear. Something smoother than just destroying the actor.
So I have created an attribute. self.particlenumber. So it is set on 400 in the actor. Then I said actor receives event when overlaps or collides with actor of type "maincharacter." And then I set it to change self.particlenumber to 0 when that happens.
Any idea why that is not working???
I have an actor that is shooting out small particles in all directions. I want it to be so that when the main actor that you are controlling overlaps the particles, they disappear. Something smoother than just destroying the actor.
So I have created an attribute. self.particlenumber. So it is set on 400 in the actor. Then I said actor receives event when overlaps or collides with actor of type "maincharacter." And then I set it to change self.particlenumber to 0 when that happens.
Any idea why that is not working???
Comments
Thanks for everyone's help,
Matt