The app with less sales
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First sorry my english,
I would like to know, the experience of game salad developers that have app for sale in appstore, which app have been the less sales app, and how many sales, dont really matter the app name, just want to know what to expect.
thanks in advance,
I would like to know, the experience of game salad developers that have app for sale in appstore, which app have been the less sales app, and how many sales, dont really matter the app name, just want to know what to expect.
thanks in advance,
Comments
1. Against the popular belief: Never ever....never! .....release a lite version. Either paid or free. If you are releasing today, make it free and wait for the in app purchase update
2. Make a good game. A good intelligently copied game or concept with something new to offer is better than a dull brand new idea. Save your original ideas (if you have any=)) for later ventures
3. Your game icon
4. A good review of what is being played on the "US" itunes store before and play a lot of games from top 200 before you finalize your design. Play them at least once and you ll know what these are offering that people want to buy .
5. Be careful about the multiple language thing especially with keywords. People in most countries might use english keywords.
these things i ve written from top of my head and also do not follow marketing instructions from articles written ib 2009 or even 2010. Appstore 's dynamics change faster.
Having multiple games also re-enforce each other by increasing your app store visibility.
Its got "nothing" to do with game salad btw. My code game was made in one year and is faster than my GS game. GS one sells more! Normal users have never heard of Corona, cocos or unity for that matter....Forget about Game salad. And they really dont give a !@#$%...
The "lite" version of the game has been downloaded nearly 600 times and I get around 15-20 new downloads a day. The advice on not making a lite version is probably sound as I've seen no translation from the lite version to the paid version.