Acceptable Framerate for Adventure game?
Hi, I'm working on a point-click style adventure game.
My frame rate is at about 35fps on ipod4.
Since its an adventure game I don't think this is a problem (there are no moving actors etc. and just a few looped animations set to run at a low 6fps).
Would this be seen as a problem by anybody / apple?
Also - what would the framerate likely drop to on a 3g device?
My frame rate is at about 35fps on ipod4.
Since its an adventure game I don't think this is a problem (there are no moving actors etc. and just a few looped animations set to run at a low 6fps).
Would this be seen as a problem by anybody / apple?
Also - what would the framerate likely drop to on a 3g device?
Comments
35 sounds a little to low.
I'm just wondering why this applies in the case of my adventure game since there is nothing on screen that requires a high framerate.
Essentially its just a still image - that is replaced with other still images depending what button you press.
- also, a film runs at 24fps, so why does it matter if we're running below 60?
I wonder what sort of frame rate other point-click games are running at when using many large images with their scenes?
Just test an Ad hoc build, and see if there is any lag or not.
If you have no log and the things you have to do, then you are ok.
Cheers.
The Adhoc build runs great on my ipod despite the frame rate - but it worries me to see it low.
Anyone with experience with these type of games please chip in if you have any opinions.
Cheers
But on iPhone 4 both games are very smooth.
NextGen > what do you mean by locking the framerate at 60? Is this an option in GS?
TheGamer > yes I agree with you completely... but probably because thats exactly what I'd hoped people would say!
Anyone know how these framerates would translate to a iphone3, 3G device?