So how many made 6 figures or more....

ZainZain Member Posts: 37
Hey guy, I'm not trying to be sarcastic nor ignorant, but I'm still new to this "make your own game" phenomenon. I know all of you love making games and have a creative side, but the reality is most of us will fail.

One extreme is spending months making a game and not happens, the other extreme is making a game and it's a hit or semi hit.

My question is pretty blunt, has anyone made 6 figures from making a game via Gamesalad?

What about million? (I doubt it but you never know).
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Comments

  • LumpAppsLumpApps Member Posts: 2,881
    Fail? I am having the time of my life ;)
  • brainsaladbrainsalad Member Posts: 35
    Good topic , Lets talk abt it and find solution and help eachother :

    I think you should compare your game with other indie successful game like Tiny Wings, and see what is difference between yours and it.

    so I think the first thing of all is : Make a unique game ( it depends of MANY things, it is not simple )

    second : only send promocode to Toucharcade , and if toucharcade will love your game, world will love it. ( even some more reviewer will help , but most important reviewer is Toucharcade )

    third: when toucharcade like your game , many ppl come and buy your game a lot.
    ( I dont remember Andreas Illiger (maker of tiny wings) advertised for his game, do you ? )

    I think it must be the reason of successful game Tiny Wings. Am I right ?
  • BackUpAndDownBackUpAndDown Member Posts: 685
    LudwigHeijden said:
    Fail? I am having the time of my life ;)

    +1

    I make about $4-5 a day but I'm doing what I love so in my opinion I've already succeeded. The game industry is just as competitive as the music and film industry and unless your dedicated, willing to take risks and take the time to develop an extraordinary game that sets you apart you'll never make a six figure income from this. This isn't a gold mine and it's definitely not a way to get rich quick. If thats what your after then you would have better luck becoming a doctor or lawyer.
  • brainsaladbrainsalad Member Posts: 35
    BackUpAndDown said:
    +1

    I make about $4-5 a day but I'm doing what I love so in my opinion I've already succeeded. The game industry is just as competitive as the music and film industry and unless your dedicated, willing to take risks and take the time to develop an extraordinary game that sets you apart you'll never make a six figure income from this. This isn't a gold mine and it's definitely not a way to get rich quick. If thats what your after then you would have better luck becoming a doctor or lawyer.

    Good , but it is better to think before making games. just take a look at Tiny Wings and see how simple and fun it is, I mean the idea , music and art style.
    He did part 1 ( making unique game ) very well , I wonder what is the second part !? Marketing ! and I wonder how he advertised for his game, and I dont remember he did it. if he didnt so maybe only a unique game will do all parts of successful game, even marketing.

    (sorry if my english is bad)
  • LumpAppsLumpApps Member Posts: 2,881
    Or a criminal.

    Not that I do not hope for success and it sure is possible. I think even easier then being a musician because of the fact that the whole world is "listening".
    I've been a musician for almost my whole life and the hard part of that is having to deal with other musicians.
    On the other hand being a lawyer or a doctor takes ages of studying and not making any money. If I spend that time in making better games and learning how the market works I am pretty convident that the sky is the limit.
  • ZainZain Member Posts: 37
    brainsalad said:
    Good topic , Lets talk abt it and find solution and help eachother :

    I think you should compare your game with other indie successful game like Tiny Wings, and see what is difference between yours and it.

    so I think the first thing of all is : Make a unique game ( it depends of MANY things, it is not simple )

    second : only send promocode to Toucharcade , and if toucharcade will love your game, world will love it. ( even some more reviewer will help , but most important reviewer is Toucharcade )

    third: when toucharcade like your game , many ppl come and buy your game a lot.
    ( I dont remember Andreas Illiger (maker of tiny wings) advertised for his game, do you ? )

    I think it must be the reason of successful game Tiny Wings. Am I right ?

    How much Tiny Wings make?
  • ZainZain Member Posts: 37
    LudwigHeijden said:
    Fail? I am having the time of my life ;)

    I'm sure you love it. But I'm sure you're love it 100000 times more if you started making good money.

    I was just curious if someone made alot of money yet (6 figures).
  • ZainZain Member Posts: 37
    BackUpAndDown said:
    +1

    I make about $4-5 a day but I'm doing what I love so in my opinion I've already succeeded. The game industry is just as competitive as the music and film industry and unless your dedicated, willing to take risks and take the time to develop an extraordinary game that sets you apart you'll never make a six figure income from this. This isn't a gold mine and it's definitely not a way to get rich quick. If thats what your after then you would have better luck becoming a doctor or lawyer.

    How long have you been making $4-5 a day. Don't the sales usually die off after couple/few of weeks?
  • ZainZain Member Posts: 37
    LudwigHeijden said:
    If I spend that time in making better games and learning how the market works I am pretty convident that the sky is the limit.

    True, but has anyone made big money yet via gamesalad?
  • brainsaladbrainsalad Member Posts: 35
    Zain said:
    How much Tiny Wings make?

    2 million times only in 2 weeks. really you didnt know that ? it means 2 million dollars.
  • old_kipperold_kipper Member Posts: 1,420
    I think you are asking the wrong question. It should be more like 'Has anybody had an idea and approach capable of making 6 figures?'.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    I think you're potentially in it for all the wrong reasons. It seems you only want to get into GameSalad if you think you can make quick, mega money. If thats the case, your games won't get the love and attention needed to make a top selling game. Many great games have been released and made next to nothing, 99% of devs will probably not make anywhere near a 6 figure sum, i believe it takes a lot of luck as well as an amazingly polished, unique game.
  • BackUpAndDownBackUpAndDown Member Posts: 685
    Zain said:
    How long have you been making $4-5 a day. Don't the sales usually die off after couple/few of weeks?

    About three months. It hasn't seemed to die off yet and with any luck my next game will raise it to at least $20 a day. I've been working on it for a while and if anyone enjoys playing it as much as I do then I'll be happy. ^_^
  • LumpAppsLumpApps Member Posts: 2,881
    And you need only about 5 games making $20 to earn $3000 dollars a month which is more then a lot of people earn by doing something they like doing.
    beefy_clyro said:
    I think you're potentially in it for all the wrong reasons....

    I agree!
  • ZainZain Member Posts: 37
    beefy_clyro said:
    I think you're potentially in it for all the wrong reasons. It seems you only want to get into GameSalad if you think you can make quick, mega money. If thats the case, your games won't get the love and attention needed to make a top selling game. Many great games have been released and made next to nothing, 99% of devs will probably not make anywhere near a 6 figure sum, i believe it takes a lot of luck as well as an amazingly polished, unique game.

    I'm just not in it for the money.

    But I would be fooling myself if it isn't a factor.

    I just want to hear success stories. I guess no one here made 6 figures.
  • brainsaladbrainsalad Member Posts: 35
    what are you going to say ? suppose no one here made 6 figures , now what ?!
    you want to know why or something else ?
  • ZainZain Member Posts: 37
    brainsalad said:
    what are you going to say ? suppose no one here made 6 figures , now what ?!
    you want to know why or something else ?

    Just wanted to hear success stories...thats all.
  • mu-kowAPPSmu-kowAPPS Member Posts: 233
    there is a success stories thing on the site somewhere. they even say that one game had over 900,000 downloads. I am almost positive that at least a few people have made over 100,000. And also with HTML 5 publishing and soon to google chrome. android publishing in the works. in app purchasing in the works. Making decent money using this program will only become more likely.
  • GruntGrunt Member Posts: 109
    Successful people come rarely to these forums.
    Anyways Tshirtbooths Zombie drop made to No 3 in US store and the Epig franchise as well. ask them. There is another guy i ve forgotten but i can check and tell you. No one in the app store gives a !@#$% about whether your game was made in Xcode, GS, cocos or whatever...Very few iphone buyers and gamers are capable of making games. Although it is said but remember every one cant make a game from GS. For an average person it is damn complicated...
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    well...my game 'Quake Builder and the Asteroids' (free version) had over 400,000 downloads...

    and for a while it was making around $400 a month from iAds...

    other than that I've only made a couple k over a year and a half...

    One day though...one day the big money will come my way...just need to get all the stars aligned, the perfect game made and my marketing just right...
  • GruntGrunt Member Posts: 109
    thats right! it is the game. that is what i ve learnt
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    Firemaple made a decent amount (I beleive over 100k) with Grisly Manor before he then remade the game using another game engine... It became a hit whilst it was made using GameSalad.
  • firemaplegamesfiremaplegames Member Posts: 3,211
    My game The Secret of Grisly Manor has had 160,000 paid downloads so far. The iOS version was originally created with GameSalad.

    Other than a 20$ press release, I have not spent any money to market it.

    My two other GameSalad games, Danger Cats! and Stunt Squirrels!, have had a little over 40,000 paid downloads between the two of them.

    GameSalad is more than capable of powering hits in the App Store!

    That being said, I have been doing this for about 20 years now. As an independent developer, it definitely requires a lot of dedication and a love for creating games and making people happy. The money has to be last on the list or it usually won't work. You will quickly burn out and become discouraged.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    firemaplegames said:
    My game The Secret of Grisly Manor has had 160,000 paid downloads so far. The iOS version was originally created with GameSalad.

    Other than a 20$ press release, I have not spent any money to market it.

    My two other GameSalad games, Danger Cats! and Stunt Squirrels!, have had a little over 40,000 paid downloads between the two of them.

    GameSalad is more than capable of powering hits in the App Store!

    That being said, I have been doing this for about 20 years now. As an independent developer, it definitely requires a lot of dedication and a love for creating games and making people happy. The money has to be last on the list or it usually won't work. You will quickly burn out and become discouraged.

    Well Said Joe, I think ill be bookmarking this post and refer all similar future questions here.

    Also Zain. there is some unknown unnamed Entertainment app that was created for a client by a GameSalad user who cannot speak of the app due to NDA. That Last I heard had pulled in like 3.5 Million. And no i'm not just making up a bunch of BS there was a news story about GameSalad Months ago that stated that information.

    Another favorite quote of mine is from Quantum Sheep. "Its not the SDK used to make the game, Its the person using the SDK." That may be closer to a paraphrase but you get the idea.
  • bluebyu25bluebyu25 Member Posts: 500
    My philosophy?

    Develop first and foremost for the love of the craft. But keep a swagger about you that you really are/can make something great. The mixture of fun and confidence is what will give you thAT BIG HIT SOMEDAY
  • 8BitAvrin8BitAvrin Member, PRO Posts: 368
    +1 to bluebyu25, Ludwig, firemaples, tenrdrmer

    Also toucharcade is not the end all be all in regards to marketing. I'm sure a game being "liked" by them will help in sales but it's not make or break with getting reviewed by them. The majority of people who buy games in the app store probably don't even know what Toucharcade is. I like some parts of their site and the staff that I know of but don't place too high of an importance on having your game featured on there.

    In regards to Tiny Wings. He also has a trailer on YouTube with million views. I'm sure that had to help getting the word out and of course being in the top 25 is a big plus. Also the game is simple but is great and easy to start playing

    WebsiteTwitter ∞ My apps are available on: Apple iOS App StoreGoogle Play App StoreAmazon App Store

  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    I have been "Successful" In terms of games Achievements.

    Al my games have more than 760.000 Downloads.

    ePig Dash was top 1 in 16 countries, My success has been covered by EVERY local media here in chile + some online websites from other countries. ePig Dash got more than 400.000 downloads the first 2 weeks. (It was Free, but even free it is not easy to get those downloads)

    ePig surf was New and Noteworthy the First day of release.

    I have 7 ePig Games (5 real games, and 2 mini apps).

    But, In terms of money, I have made only 10k of Revenue Since October 2010.

    In terms of money, thats not good at ALL for me, I work also with a Graphic designer, And I have a high opportunity cost, because I have a lot of studies, And I have made 8k a month working on my other stuff I do.

    But, I see here a potential that is amazing, MY next game, I think would be a real Hit (I already have al Lot of App Store Experience) (FINALLY it should have In App Purchase, and I Really need that), but the most important, I really love to "Code" and make games.

    Just my 2 cents.

    Btw, Form what I know about Tiny Wings, he didn't spent on any marketing, and he didn't contact TouchArcade or any other site.

    cheers.
  • MegapixelIdeasMegapixelIdeas Member, PRO Posts: 476
    LudwigHeijden,

    You said that you are a musician. Could you compose some music for me for one of my games?
  • PhoticsPhotics Member Posts: 4,172
    Zain said:
    One extreme is spending months making a game and not happens

    That reminds me of BOT.
    That project didn't fail. I just spent six months learning what not to do. HA HA!
    That's great material for the textbook.

    Photics is not publicly traded, so I don't disclose sales figures. What I will state is this — A childhood dream is close to becoming a reality. Since I was little, I wanted to run my own arcade. That dream has since been modernized to an online arcade. I'm working towards building the next PopCap or Miniclip. I could build the Photics Arcade with GameSalad —— if HTML 5 exporting is added. If not, I have contingency plans. Rival software is catching up. This is a great time to be an independent game developer. It's not easy and success is not guaranteed — but I don't see that as a reason for me to quit.
  • LumpAppsLumpApps Member Posts: 2,881
    rodh100 said:
    LudwigHeijden,

    You said that you are a musician. Could you compose some music for me for one of my games?

    Hm, lets see, I sing in a rock band, used to be a drummer in a metal band.
    Have no time for anything but my work and my apps at this moment... so I'm sorry but I have to say no.

    Thanks for the offer though ;)
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