Angular Velocity Has Got Messed Up in latest release
micksolo
Member Posts: 264
Hi, I've been using angular velocity in one of my rules for about 3 months, had no problems whatsoever and its worked fine. It was teh same rule, same actor, same game. No problems until 0.9.7.1, then it started giving me some higher than expected numbers. I was using it to detect when my actor spins around, giving it a score for much it spun, but now its giving me 5-10 times the score I normally got, which is a problem because I've already released the first version of the game in 0.9.6.
Is this a known bug or anyone care to comment?
Thanks
Is this a known bug or anyone care to comment?
Thanks