"Move To" behavior sometimes breaks?

chaleychaley Member, PRO Posts: 226
edited November -1 in Working with GS (Mac)
Well, I have buttons that animate on screen using the "Move To" behavior & it works most of the time. The buttons move to their correct locations based on my numeric coordinates set in the behavior.

Sometimes, though... the buttons do not stop and continue on their vector out of frame. This is on the basic Gamesalad preview mode.

I'm trying to find ways around the "spawn actor" behavior & I thought the "Move To" was the right way.

Anyone experience similar issues?

Comments

  • PeeCeePeeCee Member Posts: 107
    Hi Chaley

    There are known issues with the MOVE TO behaviour. i'd advise you change from MOVE TO to using INTERPOLATE behaviour . therefore you'll need 2 interpolate one being for your X coordinate and another for the Y coordinate. This will solve your breaking and fly off screen
    actors problem. give that a try and see how things go.
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