Well you have to tell the game which attributes you want it to save. And when to save them.
e.g if you had an attribute game.itemFound
You would use the save attribute. You tell it which attribute to save and a 'key'. You name the key whatever you like. e.g KeyItemFound
So you might say When game.itemFound = true Save attribute game.itemFound with a key name KeyItemFound
Then you also need to load this when the user comes back to the game using the load attribute. Again you say which attribute to load and say the key name again.
Shaz
------------ "...the resulting sonic effect is almost mesmerising." Pocket Gamer Sound design and music service available: http://tiny.cc/MusicService www.HoneyTribeStudios.com
Comments
e.g if you had an attribute game.itemFound
You would use the save attribute. You tell it which attribute to save and a 'key'. You name the key whatever you like. e.g KeyItemFound
So you might say
When game.itemFound = true
Save attribute game.itemFound with a key name KeyItemFound
Then you also need to load this when the user comes back to the game using the load attribute. Again you say which attribute to load and say the key name again.
Shaz
------------
"...the resulting sonic effect is almost mesmerising." Pocket Gamer
Sound design and music service available: http://tiny.cc/MusicService
www.HoneyTribeStudios.com