wow, i was wrong, i think that with 50 000 000 devices (iphone and ipod) there outside, make 500 or 1000 pay downloads in a year where easy, even with the worst app.
No, not at all. The App Store is packed with apps, and it is hard to get your app seen. You could create one of the best apps of all time, but sell very few copies because of the crowded app store. To sell a lot, requires a lot of luck, time, effort, and a good idea.
thanks im working now in my first app, is not a big art and contain app, but i think that is a new thing and have potential to be adictive, but you say the key, exposure, exposure,
firemaplegames said: I am of the opinion that if you take the game polish and quality up to 100%, you won't need any marketing or luck.
+1. When looking at the apps on the store with my ipad I keep slicing- first the category, then the style of game, then 4 star plus. It gets pretty thin up there.
firemaplegames said: I am of the opinion that if you take the game polish and quality up to 100%, you won't need any marketing or luck.
+1
I strongly agree with that. If apple thinks that an app has potential then they will feature it.
Apple makes 30% of all sales. So if they think your game can make $1mil+ then you can be sure that they will do everything in their power to get it to that point. Otherwise they will just let it sink to the bottom of the charts with all the other mediocre apps.
I haven't been here for a year yet so I don't know. +1 for a good polished game is more importand then marketing and luck.
I am working on an update of an app now and next to adding a menu, powerups, achievements (in game) and game enter and little other things I have been working for over a month now on better gamepla and loading times. Tedious work but I do believe that makes the difference.
It all depends on the game, the luck you have and how much exposure you have. My game, Star Shooter (http://bit.ly/rlrtC7) got a 1,000 downloads in its first month!
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33.3% game polish and quality
33.3% marketing
33.3% luck
I strongly agree with that. If apple thinks that an app has potential then they will feature it.
Apple makes 30% of all sales. So if they think your game can make $1mil+ then you can be sure that they will do everything in their power to get it to that point. Otherwise they will just let it sink to the bottom of the charts with all the other mediocre apps.
+1 for a good polished game is more importand then marketing and luck.
I am working on an update of an app now and next to adding a menu, powerups, achievements (in game) and game enter and little other things I have been working for over a month now on better gamepla and loading times.
Tedious work but I do believe that makes the difference.
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