Long / Random Level
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I'm flowcharting out my game idea and am getting ready to start the actual development, and one question that I cant find an answer to...
The game doesnt really "end", it has achievements and whatnot, sort of like Tiny Wings, for example. I'm wondering if anyone knows how to :
a) randomize elements on a level each time the game is started
b) randomize the level/length. For example, in Tiny Wings, the levels are generated procedurally every few days, and doesnt actually "end". Is this possible in Game Salad, or should I just develop "impossible levels" that are extra long, and at some point fix the game so the player cant advance?
The game doesnt really "end", it has achievements and whatnot, sort of like Tiny Wings, for example. I'm wondering if anyone knows how to :
a) randomize elements on a level each time the game is started
b) randomize the level/length. For example, in Tiny Wings, the levels are generated procedurally every few days, and doesnt actually "end". Is this possible in Game Salad, or should I just develop "impossible levels" that are extra long, and at some point fix the game so the player cant advance?
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