programming a player that can eat spawned actors?

ChimoruChimoru Member, PRO Posts: 137
edited November -1 in Working with GS (Mac)
I'm trying to make a scene where my Player eats actors that have been spawned, and I have 4 actors that are being randomly spawned. how can I make it so that my Player eats a spawned actor and that singe actor is destroyed when it is eaten?

Thanks

Comments

  • zombieaddictzombieaddict Member Posts: 213
    Inside the actors to be eaten;

    Rule when actors overlaps/collides with actor of type [yourPlayer whatever it is]

    Destroy behaviour
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