programming a player that can eat spawned actors?
I'm trying to make a scene where my Player eats actors that have been spawned, and I have 4 actors that are being randomly spawned. how can I make it so that my Player eats a spawned actor and that singe actor is destroyed when it is eaten?
Thanks
Thanks
Comments
Rule when actors overlaps/collides with actor of type [yourPlayer whatever it is]
Destroy behaviour