GS PLEASE RESPOND- Roadmap Duration and Difficulty

dmilinovichiiidmilinovichiii Member Posts: 620
edited November -1 in Working with GS (Mac)
So GS has given everyone the Roadmap and some people are happy while others aren't. Many complaints seem to be people wanting to know why things have been left out. I think the best way for people to understand why GS is making these decisions would be for them to give us a little more information about the difficulty and the duration it would take to implement the different features. Could someone from GS rate the features on the Roadmap on their difficulty to create the specific addition and the duration it would take to implement the different features on a scale from 1 to 10?

Example:
In-App Purchase: Difficulty 9, Duration 7

Comments

  • GruntGrunt Member Posts: 109
    Regarding the loading time issue I think the user manual/ cook book and available help is very vague about steps which can be taken by serious GS developers to reduce loading times. Yodapollo (excuse my spellings) and code monkey in a forum spoke of some tricks. I understood them but it ook me a while to figure out. For a general user a separate chapter on methods of reducing loading times during development and in relevant sections where you are compromising loading time due to certain behaviors should be pointed out. I would suggest developing a GS Pro user manual to achieve the maximum out of the software can be because most developers have read good software manuals and sometimes the help file seems to be too vague.
  • chaleychaley Member, PRO Posts: 226
    A user manual would be great. Or a set of tutorials that takes a project from an empty scene to a fully functioning game. It would be important to use only the features that are optimized and not the ones that clog the engine. Specific working examples are always a great way to learn.
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