Indirect kill - how can i do that?

GaranasGaranas Member Posts: 86
edited November -1 in Working with GS (Mac)
Hi all,

i want to make a bullet that has to bounce from a wall to kill the enemy, while not killing him when it hits the enemy directly

Like this:
If bullet collides (and bounces bacK) the wall it´s armed and can kill the enemy
If bullet does not collide with the wall it is unarmed and can´t kill the enemy

how would i do that?

Comments

  • GaranasGaranas Member Posts: 86
    i already figured it out - sry for the thread

    would be cool to be able to delete my own threads ;)
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