Pause screen within a pause screen, HELP
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Greetings, I am new to Gamesalad and wanted to say hello to the community!
Now on to my question...
I know in another post I saw that creating a pause screen within a pause screen was proven impossible.
However, in my game I have a pause button which opens up the "pause menu". In that menu, I have an "options" button that opens up another menu where you can turn sound on and off.
In the "options" menu I have a back arrow which reverts back to the previous "pause" menu, and from there you can "resume game"
Now, I tweaked with some of the pause and un-pause game behaviors and everything worked fine. I was able to open up the options menu then revert back to the pause menu and finally resume game exactly where it was originally left off..
The scene I am testing this "options" menu on, has music playing. My problem is this: when I open up pause menu>options, then turn sound OFF, everything checks out in GS. But when I test everything on the simulator, when "resuming game" the music is still playing even though I turned sound OFF. But when I click the original options button AGAIN (which pauses the game) and then click resume game AGAIN (which un pauses game) the music now turns off.
Sorry if this is confusing, I didn't know how else to word it.
I am assuming it has something to do with too many pause screens and un pause screens, etc.
If this proves impossible, can anyone recommend a good way to have my "options" menu inside of my "pause" menu WITHOUT having to change to a whole new scene.. I basically want the options menu to pop up over the original pause menu and then be able to resume game..
Thank you!
Now on to my question...
I know in another post I saw that creating a pause screen within a pause screen was proven impossible.
However, in my game I have a pause button which opens up the "pause menu". In that menu, I have an "options" button that opens up another menu where you can turn sound on and off.
In the "options" menu I have a back arrow which reverts back to the previous "pause" menu, and from there you can "resume game"
Now, I tweaked with some of the pause and un-pause game behaviors and everything worked fine. I was able to open up the options menu then revert back to the pause menu and finally resume game exactly where it was originally left off..
The scene I am testing this "options" menu on, has music playing. My problem is this: when I open up pause menu>options, then turn sound OFF, everything checks out in GS. But when I test everything on the simulator, when "resuming game" the music is still playing even though I turned sound OFF. But when I click the original options button AGAIN (which pauses the game) and then click resume game AGAIN (which un pauses game) the music now turns off.
Sorry if this is confusing, I didn't know how else to word it.
I am assuming it has something to do with too many pause screens and un pause screens, etc.
If this proves impossible, can anyone recommend a good way to have my "options" menu inside of my "pause" menu WITHOUT having to change to a whole new scene.. I basically want the options menu to pop up over the original pause menu and then be able to resume game..
Thank you!
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but now when I pause the game, the music keeps playing and I would like it to stop; when you're pausing the game, shouldn't that pause the music as well?
I tried using "pause music" and then "resume music" but that just gets me back to my original problem of the music turning back on even after I turned sound OFF.. (because touching "resume game" un pauses the game AND resumes the music) < and even though music is "resumed" it technically shouldn't be possible to hear the music because I have the sound turned OFF??