Have some issues with this behavior
Hi Guys, before the release of my first game i decided to completely re-code it. After 1 month of working with game salad i understood some tricks that can speed up my game but i've a little problem there: i want my spawner to spawn an actor in a specified location but after, it don't have to spawn anymore actor in the same location if the actor previously spawned isn't been destroyed. but i'm setting something wrong:
http://i52.tinypic.com/k3ol95.png
at least i'm trying to do that:
if the random variable is 1 and talpa1 is true spawn the actor => when it spawned change talpa1 to false ( so no more actor will spawn there) => then when someone touch it change talpa1 back to true. but the touch rule don't work.
thanks everybody.
http://i52.tinypic.com/k3ol95.png
at least i'm trying to do that:
if the random variable is 1 and talpa1 is true spawn the actor => when it spawned change talpa1 to false ( so no more actor will spawn there) => then when someone touch it change talpa1 back to true. but the touch rule don't work.
thanks everybody.
Comments
Because TaLpa1 has been change back to False so that why the touch is not working
Turn that change atTribuTe off (to test) and you will see the touch will work
Dont know if that helps