Roadmap 2011 questions
Hey there everybody
Yesterday I've see the new roadmap 2011: http://gamesalad.com/corporate/roadmap/
I asked myself what are "joints", "tables" and "snap-to-grid"?
Can someone explain because I speak German and I don't undestand these things...
Yesterday I've see the new roadmap 2011: http://gamesalad.com/corporate/roadmap/
I asked myself what are "joints", "tables" and "snap-to-grid"?
Can someone explain because I speak German and I don't undestand these things...
Comments
Joints: this is also termed rag doll physics (I think...) It allows positions of actors that are joined to each other (connected as a group by position, etc.,) to react to the movement of any one of the actors in the group. So for example, if you have an arm – fixed to a body – made up of three actors (the hand, bottom of arm and top of arm), if you moved the top of the arm, the bottom of the arm and the hand would move as well, in relation to the others parts, like in a real arm. Just like in Poser, for instance. With the use of Physics in GS – gravity or similar behavior – the arm would fall back down on it's own.
Tables: this is like mathematical tables, and in the case of GS, will be attribute tables. (Here's a Wikipedia entry on Mathematical tables:)
http://en.wikipedia.org/wiki/Mathematical_table
I'm not certain, but I would think that in practice, it will work the following way:
Let's say you have 2 integer attributes, let's call them IntA and IntB; and another called Sum. There will be a place to put a table so that the possible values of IntA are set along the top, and the possible values of IntB set downwards. Then third attribute (Sum) values would be put into the table. For instance, (based on the mathematical table in the Wikipedia entry), when IntA = 10 and IntB = 6, then Sum = 60, etc. (This is just an example; the values of Sum don't have to be mathematically related to the pairs of integers used).
The above is just a guess; GS tables might turn out to be something completely different...
Snap-to-grid: there will be the ability to turn on a grid over the scene editor as guides. (They won't appear in the running app/Preview). The grid will be able to be modified, say to have squares of 32 pixels, or 64, or whatever; possibly the ability to change colour of the grid lines and the thickness. When actors are dragged into the scene in the scene editor, and you let go the mouse press, the actor will align perfectly with the grid. (That's the best way I can explain it; enough to say, it will be similar to snap-to-grid in other programs like Illustrator and Quark XPress).
I hope that helps you!
:-)
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Thanks much gyroscope. That helps me a lot. Now I understand