Rubble Robber - It's trailer time.

StuartYStuartY Member Posts: 134
edited November -1 in Working with GS (Mac)
Pretty self explanatory, really - I've put together a trailer for my new game, check it out;

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    fixed your link for you. you dont have to get the embed code or anything, just type in the normal link that goes in your browser in your post.

    cheers
  • StuartYStuartY Member Posts: 134
    It's out now! Nice smooth submission, too. Hooray!
  • BlackbirdStudiosBlackbirdStudios Member Posts: 493
    Looks nice! What did you use to make this trailer?
  • App SurgeApp Surge Member Posts: 651
    Nice job.

    By the way you spelled artifacts like artefacts. :)

    Best of luck with this game,
    Henry
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    redsky said:
    Nice job.

    By the way you spelled artifacts like artefacts. :)

    Best of luck with this game,
    Henry

    Was gonna point that out too, its at 1.07 in the trailer. Good Luck with sales, game looks interesting!
  • HasifUzirHasifUzir Member Posts: 41
    Looks like a fun game :D
    Good luck with sales!
  • StuartYStuartY Member Posts: 134
    Thanks about the artifacts thing guys - artefact is apparently the normal way to spell it in Oz/UK (where I'm based), but it's Artifact in the US/Canada. I've used Artifact in the game, because I figure most sales will come from the States, but I've forgotten in the trailer. I'll probably make a second version for consistency - good spot.

    Blackbird - I used SoundStage to do the screen caps, and - embarassingly enough - Windows Movie Maker to do the editing, as I couldn't use iMovie. WMM kind of has a bad rep, because it's free and people use some really tacky effects in it, but it's actually alright for basic editing.

    Edit: Just realised I never even posted the store page: http://itunes.apple.com/us/app/rubble-robber/id463558053
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