Not sure what you mean--you can use accelerate to simulate gravity. A perfect triangle can't be made in GS--but you could get very close with 3 rectangular actors.
Behaviors used for ball: Accelerate 270, 200 and Collide with ramp Behaviors used for ramp: check unmovable in actor settings.
Sure. Make the ramp movable, and move around as necessary.
Are you talking about rotation? There are lots of great threads (search the forums) about having actors rotate around a certain point--you could just have the three actor walls rotate around in the center.
ok one more question, you know in the ramp settings on your demo and it says change attribute at the bottom and it mentions true do you type that in because i couldn't find a place in the other bit '
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Behaviors used for ball: Accelerate 270, 200 and Collide with ramp
Behaviors used for ramp: check unmovable in actor settings.
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Red Bouncing Ball Template
Are you talking about rotation? There are lots of great threads (search the forums) about having actors rotate around a certain point--you could just have the three actor walls rotate around in the center.
http://www.mediafire.com/?d0nb2q3w1nc4cgz
Does it help?
thanks so much
I was working on something, but if it's fixed, awesome. tshirt probably did it better anyway.
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