There is a great pinball template in gamesalad creator. Do a search for 'PinBall'. It was once pointed out that one of the key elements for this demo was a double collide behavior. (There is a bounce behavior on both the ball and the flipper. In essence, they both bounce off of each other.)
Give both the PinBall demo and the double bounce (um.... double collide) strategy a try.
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There is a great pinball template in gamesalad creator. Do a search for 'PinBall'. It was once pointed out that one of the key elements for this demo was a double collide behavior. (There is a bounce behavior on both the ball and the flipper. In essence, they both bounce off of each other.)
Thanks RThurman, but i already seen this template, but the flipper is rotating on the center of the actor... Not orbiting on other actor (with cos and sin)...
Give both the PinBall demo and the double bounce (um.... double collide) strategy a try.
Hang in there! RThurman
Thanks RThurman, but i already seen this template (demo).. The problem is that the flipper, in this demo, is rotating on the center of the flipper actor. (not orbiting on other actor with the sin and cos)
sebmacfly said: Thanks RThurman, but i already seen this template (demo).. The problem is that the flipper, in this demo, is rotating on the center of the flipper actor. (not orbiting on other actor with the sin and cos)
But previously you have only asked about ball and flipper collisions. As in:
sebmacfly said: Strange, the collide is not working between my flipper element and the ball...
any help?
I was responding to the collide problem you mentioned. You've never mentioned anything about rotation issues until now. Does that mean the collide problem has been resolved?
If not, then I'm suggesting you use the pinball demo that you (and I) know works. There are no collision problems between the flipper and ball in the demo. Then you can work on rotation issues with a demo that works (for collisions).
My suggestion would be to get things working (including off-center rotations) in the working demo. Then you can transfer what you learn to your own game. Make sense?
RThurman said: But previously you have only asked about ball and flipper collisions. As in:
I was responding to the collide problem you mentioned. You've never mentioned anything about rotation issues until now. Does that mean the collide problem has been resolved?
If not, then I'm suggesting you use the pinball demo that you (and I) know works. There are no collision problems between the flipper and ball in the demo. Then you can work on rotation issues with a demo that works (for collisions).
My suggestion would be to get things working (including off-center rotations) in the working demo. Then you can transfer what you learn to your own game. Make sense?
RThurman
Right, the collide problem is resolved, i only closed my project and reopen it, now it's ok. So, i have the off-center rotation working.
Now the problem is that i constrain the flipper rotation to the rotation transparent actor. Using that way (constrain rotation), the ball is not bouncing on the flipper, when the ball touch it, she stay on the flipper without any bounce (like pasted on)
Do you see what i'm mean? (sorry i'm french lol, i don't speak english very well)
I would suggest a bounce behavior on both the flipper and the ball.
I would also suggest not using gravity. Instead, cause the ball to move downward by using acceleration (use 270 for direction).
But most of all, I would suggest basing your pinball game off of the demo. It already works as needed. The ball bounces! The flippers flip!
I can almost guarantee that in the end, your ball and flippers will have pretty much the same behaviors and will function pretty much the same way as the template.
Comments
http://gamesalad.com/forums/topic.php?id=29037
I'll take a look on that awesome thread!
The flipper is in a collidable tag... (set in the main menu (scene/actors)
see my rule in the flipper actor :
Anything wrong with that?
Thanks
any help?
There is a great pinball template in gamesalad creator. Do a search for 'PinBall'. It was once pointed out that one of the key elements for this demo was a double collide behavior. (There is a bounce behavior on both the ball and the flipper. In essence, they both bounce off of each other.)
Give both the PinBall demo and the double bounce (um.... double collide) strategy a try.
Hang in there!
RThurman
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The problem is that the flipper, in this demo, is rotating on the center of the flipper actor. (not orbiting on other actor with the sin and cos)
If not, then I'm suggesting you use the pinball demo that you (and I) know works. There are no collision problems between the flipper and ball in the demo. Then you can work on rotation issues with a demo that works (for collisions).
My suggestion would be to get things working (including off-center rotations) in the working demo. Then you can transfer what you learn to your own game. Make sense?
RThurman
So, i have the off-center rotation working.
Now the problem is that i constrain the flipper rotation to the rotation transparent actor.
Using that way (constrain rotation), the ball is not bouncing on the flipper, when the ball touch it, she stay on the flipper without any bounce (like pasted on)
Do you see what i'm mean? (sorry i'm french lol, i don't speak english very well)
Cheers mate
I would also suggest not using gravity. Instead, cause the ball to move downward by using acceleration (use 270 for direction).
But most of all, I would suggest basing your pinball game off of the demo. It already works as needed. The ball bounces! The flippers flip!
I can almost guarantee that in the end, your ball and flippers will have pretty much the same behaviors and will function pretty much the same way as the template.
Hope this helps
RThurman
I'm not using gravity, i'm using Accelerate down.
Thanks again mate, i'll let you know