Camera Control Glitch

FLPAppsFLPApps Member Posts: 34
edited November -1 in Working with GS (Mac)
I have been working with the Cannon Physics template on GS, and about halfway through my project, the ball now only tracks the camera when it reaches the far right of the screen. With this, you cannot see the upcoming bricks or anything else that has been put as an obstacle.

Please Help,
FLPApps

Comments

  • sebmacflysebmacfly Member Posts: 1,018
    Go into your scene and change the tracking area of the camera... Reduce it to the max (Y + X axis)

    (By clicking on the small camera, on the top left of the gamesalad creator... Or in the scene attributes)
  • FLPAppsFLPApps Member Posts: 34
    Awesome! This worked like a charm. Sorry for the noobish question but I'm new to GameSalad.
  • UtopianGamesUtopianGames Member Posts: 5,692
    You can also constrain the camera to an actors X position so it doesn't have to be in the middle before it starts scrolling like in our Running Wild game for eg.



    Darren.

    image
  • arcticsunrisearcticsunrise Member Posts: 159
    ive got some serious camera control and reset problems in mine - i sent it to gs to look at and sofar they cant find the problem.

    im using a cannon physics game and i had it so that the projectile would explode and then reset the camera back to the cannon - so more like angry birds - but if you complete the level and then play it again it doesnt work. tried checking my global variables but everything seems fine
Sign In or Register to comment.