Creating a beam of light. Is this possible?
Hi again everyone,
Basically i'm wondering if it is possible to create something that will replicate a beam of light? I want the light to start off emitting from an object, in a straight line. But, they need to make the beam of light reach another object, using reflective objects.
So this beam of light would need to reflect off different surfaces in different directions.
Is this possible with game salad?
Thanks in advance.
Geeky Panda
Basically i'm wondering if it is possible to create something that will replicate a beam of light? I want the light to start off emitting from an object, in a straight line. But, they need to make the beam of light reach another object, using reflective objects.
So this beam of light would need to reflect off different surfaces in different directions.
Is this possible with game salad?
Thanks in advance.
Geeky Panda
Comments
Special effects could be used at the angles, to hide the straight edges of the actors. The hardest part would be determining the size of the laser beam, based on the actors it touches — VERY DIFFICULT if the source of the laser moves. I think invisible sensors could be sent out to determine where the point of collision is occurring.
You will have an actor that emits the beam, and a target actor the beam must reach. Neither of these actors will move. As you can see the beam of light emits from the start, the user must place the piece in the correct place to reflect the beam to end end actor.
Obviously, as levels progress the start/end points will be in different places and the user will get different pieces to manipulate the beam to get the end.
http://i12.photobucket.com/albums/a220/macca_mk4/IOS Stuffs/concept.jpg
Thanks
For each laser bounce, a new actor is needed. I don't think continuous updating of the beam is going to be easy. That's why I think tiling is a good idea.
Depending on how complex you want the laser to be, this could be a very challenging project.
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