Particles
Hi,
Just wondering how I would go about using the particle behaviour to spawn particles then let them stop emitting particles but not abruptly destroy the previously spawned particles, instead let them fade out as they would normally do.
Thanks
Just wondering how I would go about using the particle behaviour to spawn particles then let them stop emitting particles but not abruptly destroy the previously spawned particles, instead let them fade out as they would normally do.
Thanks
Comments
I think I didn't explain what I meant very well. What I am after is to have the emitter to spawn particle for say 2 seconds and then stop emitting particles but let the particles spawned in the first 2 seconds to fade normally.
Thanks